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Swordman

Swordman Job Change

Apply at the Swordman Association in Izlude, run three obstacle courses in job_sword1, then return to the officer to change jobs on ClassicRO.

« Back to Job Change

Requirements

  • Must be a Novice with Job Level 10 and all Basic Skills learned (NV_BASIC level 9).
  • Sign up with the Swordman officer in izlude_in before entering the Test Hall.
  • Reach Mae at the end of the third course.

Quest IDs

1014 — Job Change to Swordman

Set when you sign up (job_sword_q = 1). Completed when the officer promotes you after Mae records a pass (job_sword_q = 4).

NPC Locations

Swordman (Swordman#swd_1)
Swordman (Swordman#swd_1)
izlude_in (74, 172)
Swordman Association — registration and job change
Swordman (Swordman#swd_2)
Swordman (Swordman#swd_2)
izlude_in (62, 170)
Waiting room entrance
Swordman (Swordman#swd_3)
Swordman (Swordman#swd_3)
izlude_in (30, 175)
Test briefing
Test Hall Staff
Test Hall Staff
izlude_in (30, 163)
Warps into job_sword1
Mae
Mae
job_sword1 (223, 167)
End of the third course

Step 1 — Register at the Swordman Association

  1. Go to the Swordman Association in Izlude (izlude_in 74, 172) and talk to the Swordman officer.
  2. Choose "Job Change", then "Sign up." to set job_sword_q = 1 and quest 1014. Your save point is set to izlude_in 65, 165.
  3. If you already have NV_BASIC 9, you can take the interview immediately. Otherwise come back after Job Level 10 with all Basic Skills.

Step 2 — Enter the Test Hall

  1. Talk to the Swordman at izlude_in 62, 170 to warp into the waiting room (izlude_in 39, 170).
  2. The briefing NPC at 30, 175 explains the test: travel through three courses and reach the final checkpoint.
  3. Talk to Test Hall Staff at 30, 163 to warp into job_sword1 (10, 245). First attempt sets job_sword_q = 2.
  4. A retry gives 5 Apples and sets job_sword_q = 3. Further retries warp you in without extra items.

Step 3 — Three Courses

  1. Course 1 starts at job_sword1 10, 245. Avoid pitfall tiles — they drop you into an underground area with Fabres and Chonchons. Climb back up; it only wastes time.
  2. Reach the 1st checkpoint warp (~192, 244) to rest at 215, 244. A Medic there fully heals HP. The next course starts through the checkp1-2 warp.
  3. Course 2 starts around 11, 206. Same idea: avoid traps, reach the 2nd checkpoint, heal, continue.
  4. Course 3 starts around 11, 168. Finish at Mae (223, 167). She sets job_sword_q = 4 and warps you back to izlude_in 66, 173.
  5. If you need to quit, talk to a Test Hall Staff checkpoint NPC and choose "Surrender" to warp to izlude_in 65, 165.

Step 4 — Job Change

  1. Return to the Swordman officer at izlude_in 74, 172 with job_sword_q = 4.
  2. He changes your job to Swordman, clears job_sword_q, and completes quest 1014.

Notes

  • The briefing NPC says you must finish within 10 minutes. The script has no timer — only pitfalls, monsters, and surrender warps can stop a run.
  • High Novice characters whose advanced job is Lord Knight or Paladin skip the test and change to High Swordman immediately if NV_BASIC is 9.
  • Only Novices may enter the Test Hall. Already-Swordman or other jobs are turned away.
  • Medics at the 1st and 2nd checkpoints restore full HP.